Simpsons Hit And Run Car Mods
Posted : admin On 08.04.2020Official site for Donut Team: Creators of Donut Mod, Road Rage Returns, SHAR MP and Cards Against Lucas. Want to play The Simpsons: Hit & Run, but with other people and less things to do? Donut Team has you covered. They create their own mods, play in.
The Simpsons Hit & Run is an action-adventure video game based on the animated sitcom The Simpsons. It was released for the GameCube, Xbox, PlayStation 2, and Windows in North America on September 16, 2003, In Europe and Australia on October 31, 2003 and in Japan on December 25, 2003. A 2003 classic, The Simpsons: Hit & Run remains a cult hit, to this day still being the best video game title to be based on the beloved animated series. Chances of a sequel died out over the years to make way for lesser franchise entries, but a new interview with an old team member might just renew hopes of a Simpsons Hit & Run remake or remaster.

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This is a sub-page of The Simpsons: Hit & Run.
Simpsons Hit And Run Car Mods
Although technically not unused, as mods can bring them back up or an in-game cheat for the phone booth makes a subsection for these cars, and the fact that they are used by NPC racers in the bonus racing mini games, the following cars are never seen on the roads and cannot be purchased. Oddly, for unused cars, they can be driven by the player and have proper statistics like normal cars, hinting they were originally going to be used at one point in the game.
| Internal Name | Image | Description |
|---|---|---|
| redbrick | A little LEGO-like brick car. The 'engine' animates, with the parts moving up and down. It's script file calls it 'Red Brick V2.0' and also says '( now with more power! )'. V1.0 of the Brick Car was likely the similar vehicle featured in The Simpsons: Road Rage, with a much simpler design compared to this one. A cheat code can be used in the options screen to replace all bonus cars in levels with the Brick Car (such as the Monorail in Level 2):
It can also be obtained with the 'All Cars' cheat. In an interview with YouTube user Cleanprincegaming, the game's lead programmer, Cary Brisebois stated the vehicle was used to test the game. | |
| tt (cuda in tt.con) | A first-generation Audi TT. The game will crash if you try to enter it, so you'll need to destroy the car and then drive the wreck over a wrench pickup to properly drive it. It could have been used for testing, but this would be odd given that it was confirmed that the Redbrick vehicle was a test vehicle. It could also have been cut due to legal obligations. Oddly, despite all of the model assets being present, the CON file for the Audi TT, tt.con does not exist in the prototype of the game. | |
| CellB | A beige colored Cellphone Car. These different colored variants were meant for the Cell-Outs mission in Level 2, but the first one (CellA) is used four times. They also have different ringing and horn noises. | |
| CellC | Lavender Cellphone car. | |
| CellD | Lighter blue Cellphone car. | |
| CCube | A slightly vandalized cyan and grey van with boxes in the rear cargo. Quite possibly a placeholder car, as two trucks featured in-game (The cBone and Duff Truck) are simply re-textured versions of the car. Oddly enough, though, it is slightly taller than the other two trucks, and the yellow headlights are slightly different. The document 'THE VEHICLES OF HIT' found in one of the PR Asset Discs lists the vehicle under the 'AI CONTROLLED VEHICLES' section, proving that it was in fact going to be used somewhere in the game. | |
| Icecream | An ice cream truck for Phineas Q. Butterfat's parlor. The top of the truck has Marge's head and hair depicted as tall ice cream, and has a jingle of its own. It's not mentioned in the traffic data for any level, but it's speculated it might have been used for Level 1. | |
| SedanA | A sedan which it would've appeared in place of the School Bus in Level 1's traffic (as evidenced by its internal name right next to the string for the school bus). Judging by the name of the car, it's most likely a smaller variant of SedanB. The grey is also used in other traffic cars for coloring. | |
| WagonA | A station wagon variant of SedanA with a longer chassis and re-textured grille sticker, but sharing the grille and stock wheels. While not documented anywhere, early trailers and previews show that the car was originally intended to appear in place of the Glass Truck in Level 1. Despite it's name, it is the only station wagon in the entire game. |
Additionally, there is a Test.con, a testing handling file for a 'ferra'.
This mod allows for randomising vehicles, characters and almost everything else in the game!
Download
Downloads are available on GitHub's releases page
Installation
You will need Lucas' Simpsons Hit & Run Mod Launcher to run this mod.
Copy the mod file (.lmlm) to your Mods folder (usually DocumentsMy GamesLucas' Simpsons Hit & Run Mod LauncherMods).
Run the Mod Launcher and change the settings to match your needs, then play the game.
All possible randomisations are available in separate settings.
Information about every setting can be found on this page
Discord
Questions about the mod or development can be asked on our Discord Server.
Future Plans
Can you download simpsons hit and run on xbox one. Seeded RNG
Random locations (possibly)
Potential Limitations/Issues
If you find more issues, please report them on our discord or GitHub
Missions will spawn you where you start if you restart the mission once, this is because adding a forced car teleports you.
Your car will vanish at the end of the mission, even if you are in it. Again this is because of how forced cars work.
There is a spot where random characters will be sat in mid air. This is due to how passengers/drivers work.
The game probably will crash, this is because the mod is complicated and the game does not appreciate a lot of changes
Acknowledgements
Mod authors are EnAppelsin, Proddy, Sparrow and Gadie
Thanks to the following people for helping with the development and testing of this mod:
Gibstack, Kuinn, Jake, LiquidWiFi, Loren, Nytheris, Pepperdork