Simpsons Hit And Run Dialogue
Posted : admin On 04.04.2020The Simpsons: Hit & Run is a Grand Theft Auto clone action-adventure video game developed by Radical Entertainment and published by Vivendi Universal Games, for GameCube, PlayStation 2, Xbox and Microsoft Windows. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series. Nov 13, 2003 The Simpsons Hit and Run follows the tradition of lesser Simpsons games in that it takes a gaming model already popularized by other titles and liberally slathers a. The Simpsons: Hit & Run is a 2003 Wide Open Sandbox game in the vein of the Grand Theft Auto series, but with less firepower and more kicking. Five characters from the series are played in the seven level long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart again and then Homer again).
Hit & Run Dialogue Transcriptions > Other Characters > Apu Nahasapeemapetilon
This page lists transcriptions of all of Apu Nahasapeemapetilon's dialogue in The Simpsons: Hit & Run.
d_aidestroy_apu_excell.rsd
Never have I seen such excellence.
d_aidestroy_apu_impress.rsd
I am most assuredly impressed.
d_aidestroy_apu_thrill.rsd
That was most thrilling!
d_aidestroy_apu_trem.rsd
Tremendous!
d_air_apu_fun.rsd
I am having so much fun.
d_air_apu_house.rsd
I can see my house from here!
d_air_apu_maha.rsd
I am higher than the Maharishi!
d_air_apu_vishnu.rsd
Vishnu! Here I come!
d_arrive_apu_easy.rsd
I make this look easy.
d_arrive_apu_here.rsd
Here we are at the destination.
d_arrive_apu_karma.rsd
Good karma.
d_bcrash_apu_future.rsd
Perhaps I should refrain from doing that in the future.
d_bcrash_apu_ohno.rsd
Oh no!
d_bcrash_apu_skull.rsd
Ah! I smashed my skull!
d_break_apu_clean.rsd
Hah! Cleanup in aisle one!
d_break_apu_random.rsd
This is just between me and you, random object.
d_break_apu_shiva.rsd
Oh, Shiva smiles on such behavior.
d_burn_apu_metal.rsd
This is not good for my insurance.
d_carway_apu_vehicle.rsd
Move your clumsy vehicle!
d_carway_apu_way.rsd
Get out of the way!
d_damage_apu_dear.rsd
Oh, dear.
d_damage_apu_disgrace.rsd
Oh, never have I seen such a four wheel disgrace.
d_damage_apu_ohno.rsd
Oh, no!
d_damage_apu_think2.rsd
What in the hell were you thinking, sir?
d_dcar_apu_mad.rsd
Oh, Manjula is going to be so mad.
d_dcar_apu_outlet.rsd
Oh, that was an expensive mistake.
d_door_apu_drivea.rsd
If you want to drive one of these, get your own twenty-two-hour-a-day job!
d_door_apu_today.rsd
Get in the car please, I have many places to go today.
d_hitp_apu_dear.rsd
Oh, dear.
d_hitp_apu_entertain.rsd
Oh, your misfortune is most entertaining.
d_hitp_apu_fear.rsd
Oh do not fear, you will be reincarnated.
d_hitp_apu_step.rsd
You should not have stepped in front of my car.
d_mcrash_apu_dear.rsd
Oh, dear.
d_mcrash_apu_disgrace.rsd
Oh, never have I seen such a four wheel disgrace.
d_mcrash_apu_hell.rsd
scoff What in the hell were you thinking?
d_missp_apu_fault.rsd
Not my fault!
d_missp_apu_silly.rsd
Get out of my way, silly pedestrian!
d_missp_apu_watch.rsd
Why don't you watch where you are walking?!
d_time_apu_late.rsd
Apu does not like to be late.
d_time_apu_rate.rsd
We are never going to get there at this rate.
p_hitbyc_apu_01.rsd
Stop you crazy driver!
p_hitbyc_apu_rude.rsd
That was so rude.
p_hitbyc_apu_skull.rsd
Ah! I smashed my skull!
p_hitbyc_apu_wound.rsd
Dooh! That has reopened my many gunshot wounds.
p_hitbyw_apu_01.rsd
Oh!
p_hitbyw_apu_02.rsd
Ouch!
p_hitbyw_apu_03.rsd
Goodness!
p_hitbyw_apu_04.rsd
Oh my!
p_hitbyw_apu_05.rsd
Ah!
p_hitbyw_apu_06.rsd
Yoh!
p_hitbyw_apu_07.rsd
Hooney!
p_hitbyw_apu_08.rsd
Oh no!
p_hitbyw_apu_09.rsd
Please don't!
p_nhitbyc_apu_02.rsd
Goodness!
p_nhitbyc_apu_03.rsd
Oh no!
p_nhitbyc_apu_04.rsd
Please don't!
p_nhitbyc_apu_flesh.rsd
Look out! My flesh is less resilient than it looks.
w_activate_apu_go.rsd
Push push push!
w_activate_apu_hope.rsd
I hope this works.
w_activate_apu_try.rsd
Hm, let's try this thing.
w_aidestroy_apu_impress.rsd
I am most assuredly impressed.
w_aidestroy_apu_never.rsd
Never have I seen such excellence.
w_aidestroy_apu_thrilling.rsd
That was most thrilling!
w_aidestroy_apu_trem.rsd
Tremendous!
w_air_apu_fun.rsd
I am having so much fun.
w_air_apu_house.rsd
I can see my house from here!
w_air_apu_maha.rsd
I am higher than the Maharishi!
w_air_apu_vishnu.rsd
Vishnu! Here I come!
w_arrive_apu_easy.rsd
I make this look easy.
w_arrive_apu_here.rsd
Here we are at the destination.
w_arrive_apu_karma.rsd
Good karma.
w_askfood_apu_fatty.rsd
Alright, juvenile. Serve me a fatty poison of some kind.
w_askfood_apu_food.rsd
My huge potbelly is completely empty.
w_askfood_apu_giving.rsd
Please to be giving me something to eat, thank you.
w_askfood_apu_kill.rsd
What do you have that won't immediately kill me?
w_askfood_apu_outside.rsd
How odd to eat non Kwik-E-Mart food.
w_askfood_apu_vegan.rsd
Do you have anything at all made of chickpeas?
w_askride_apu_life.rsd
If you give me a ride, I will pay you a million dollars in the next life I promise.
w_askride_apu_ride.rsd
Could I possibly get a ride?
w_bcrash_apu_driving.rsd
What are you trying to prove with this crazy driving?!
w_bcrash_apu_future.rsd
Perhaps I should refrain from doing that in the future.
w_bcrash_apu_ohno.rsd
Oh, no!
w_bcrash_apu_skull.rsd
Ah! I smashed my skull!
w_breakca_apu_01.rsd
Call me the Hindu God of Death! Oof!
w_breakca_apu_creepy.rsd
Oof, these things are just too creepy. Oof!
w_breakca_apu_forgive.rsd
Oh, forgive my action, little device!
w_breakca_apu_forgivea.rsd
Oh, forgive my action, little device.
w_breakca_apu_lessa.rsd
One less of you.
w_break_apu_aisle.rsd
Hah! Cleanup in aisle one!
w_break_apu_random.rsd
This is just between me and you, random object.
w_break_apu_shiva.rsd
Oh, Shiva smiles on such behavior.
w_burn_apu_blood.rsd
I am a lean, mean, vindaloo machine!
w_burn_apu_cricket.rsd
Jiminy crickets!
On your way there you see a sign saying 14 days without a tornado. You'll unlock every level.Submitted by: ash317045 Bonus Cars Level 1 Rocket car: Outside Quimby's mansionLevel 2 Monorail: On monorail track near Itchy and Scratchy balloonsLevel 3 Night boat: On the boat where you find Bart (stashed in a crate)Level 4 Quad bike: In the caravan park near a treeLevel 5 Monster truck: Near the stadium above the fountainLevel 6 Pink Caddylic: Hole in a wall next to Planet HypeLevel 7 RC car: On top of Krusty Burger near the Kwik-E-MartGo-Kart In Marge's level go to the power plant. Go behind the trailers without fences blocking them. Search for a blue mini-car. Simpsons hit and run codes.
w_burn_apu_power.rsd
Three hundred horses of convenient power!
w_card_apu_01.rsd
I hope these unlock many secrets.
w_card_apu_collect.rsd
Collecting useless things makes me feel like a true American!
w_card_apu_many.rsd
I wonder how many of these there are.
w_card_apu_manya.rsd
I wonder how many of these there are?
w_card_apu_who.rsd
Who would put such a thing in such a place?
w_carway_apu_cracker.rsd
Move it, cracker!
w_carway_apu_hindu.rsd
Hindu coming through!
w_carway_apu_whitey.rsd
Hey, move it, whitey!
w_char_apu_04.rsd
Oh!
w_char_apu_05.rsd
Hah!
w_char_apu_flesh.rsd
Look out! My flesh is less resilient than it looks.
w_char_apu_kwik.rsd
Stay out of my way please, Kwik-E-Mart business!
w_char_apu_silly.rsd
Out of my way, silly customer!
w_damage_apu_four2.rsd
Never have I seen such a four wheel disgrace.
w_damage_apu_hell.rsd
scoff What in the hell were you thinking?!
w_damage_apu_hell2.rsd
What in the hell were you thinking, sir?
w_damage_apu_ohdear.rsd
Oh, dear.
w_damage_apu_ohno.rsd
Oh, no!
w_dcar_apu_dear.rsd
Oh, dear.
w_dcar_apu_shame.rsd
You should feel only moderate shame.
w_dcar_apu_suck.rsd
Forgive the rudeness but, you suck.
w_dcar_apu_think2.rsd
What in the hell were you thinking, sir?
w_fall_apu_dream.rsd
Oh please, be a dream!
w_fall_apu_poor.rsd
Oh! What a poor decision!
w_fall_apu_whoa.rsd
Whoa!
w_foodreply_apu_bacon.rsd
Perhaps a little chocolate-covered bacon will suit your needs.
w_foodreply_apu_canada.rsd
This batter-fried chili dog is illegal in seven states!
w_foodreply_apu_combo.rsd
Perhaps the crazy name of my new Crazy Value Combo will appeal to you.
w_foodreply_apu_curry.rsd
Perhaps this curry pixie stick will suit your fancy.
w_foodreply_apu_energy.rsd
This new health bar is pure chocolate.
w_foodreply_apu_fats.rsd
Might I suggest the new Cheddar Squishee. It's the latest thing in chilled fats!
w_foodreply_apu_indian.rsd
This new Squishee Vindaloo will bring out the Indian in anyone.
w_foodreply_apu_karmic.rsd
The additives in this microwave burrito will extend, or shorten, your life.
w_foodreply_apu_meat.rsd
I think you will find this cylindrical meat casing most enjoyable.
w_foodreply_apu_mystery.rsd
Maybe you would care to eat what's in the mystery box.
w_foodreply_apu_needs.rsd
Perhaps some surprisingly expensive penny candy will suit your needs.
w_foodreply_apu_pork.rsd
Try our new Pork Squishee! It's Ham-tastic!
w_foodreply_apu_sanjay.rsd
I'm so glad you came. If I don't increase profits, I'll have to sell Sanjay to the Krusty Burger!
w_foodreply_apu_shrimp.rsd
Perhaps a little, quote-unquote, 'shrimp' will tide you over.
w_foodreply_apu_sticks.rsd
I would be happy to suggest these new pretzel rods. They're made by an oil company.
w_foodreply_apu_sticksa.rsd
I would be happy to suggest these new pretzel rods. They're made by an oil company!
w_goc_apu_air.rsd
Oof, the fresh air is somewhat confusing.
w_goc_apu_finish.rsd
Oof, I must finish quickly or vomit.
w_goc_apu_lithe.rsd
I hope I am still the lithe runner I was in my youth!
w_greeting_apu_fine.rsd
How are you this fine day?
w_greeting_apu_loyal.rsd
Greetings, loyal customer!
w_hitbyc_apu_rude.rsd
That was so rude!
w_hitbyc_apu_skull.rsd
Ah! I smashed my skull!
w_hitbyc_apu_wound.rsd
Dooh! That has reopened my many gunshot wounds.
w_hitp_apu_01.rsd
Thank you for not dodging!
w_hitp_apu_02.rsd
Your misfortune is most entertaining to me.
w_hitp_apu_car.rsd
You should not have stepped in front of my car.
w_hitp_apu_enter.rsd
Oh, your misfortune is most entertaining.
w_hitp_apu_fear.rsd
Oh do not fear, you will be reincarnated.
w_hitp_apu_silly.rsd
Get out of my way, silly pedestrian!
w_longjump_apu_excell.rsd
Most excellent!
w_longjump_apu_thrill.rsd
That was most thrilling!
w_longjump_apu_trem.rsd
Tremendous!
w_mcrash_apu_ability.rsd
Oh, how unproductive.
w_mcrash_apu_dear.rsd
Oh, dear.
w_mcrash_apu_four.rsd
Oh, never have I seen such a four wheel disgrace.
w_mcrash_apu_ohno.rsd
Oh, no!
w_mcrash_apu_think.rsd
scoff What in the hell were you thinking?
w_mfail_apu_end.rsd
It looks like the end of the road for Apu.
w_mfail_apu_failure.rsd
Oh, I cannot watch such a display of failure!
w_mfail_apu_feel.rsd
I feel like an untouchable!
w_mfail_apu_shame.rsd
I have brought shame to my family and my store.
w_missa_apu_cracker.rsd
Move it, cracker!
w_missa_apu_going.rsd
Why don't you watch where you're going?!
w_missa_apu_hindu.rsd
Hindu coming through!
w_missa_apu_whitey.rsd
Hey, move it, whitey!
w_missp_apu_car.rsd
You should not have stepped in front of my car.
w_missp_apu_dear.rsd
Oh, dear.
w_missp_apu_silly.rsd
Get out of my way, silly pedestrian!
w_mstart_apu_odor.rsd
I must admit, the smell of fresh air is much more pleasing than the odor of the hot dog machine.
w_mstart_apu_store.rsd
Hopefully my store will not be robbed more than four times while I am driving around today.
w_mstart_apu_teens.rsd
Oh, I had better hurry. Last time I left my store, hoodlums put pornography in the bridal magazines.
w_mvic_apu_01.rsd
Thank you all for coming, I'll see you in hell!
w_mvic_apu_03.rsd
Shiva H. Vishnu! My jubilation knows no bounds!
w_mvic_apu_brahmin.rsd
Oh! I feel like a Brahmin!
w_mvic_apu_come.rsd
Thank you, come again.
w_mvic_apu_driver.rsd
I am the greatest driver in all the land!
w_mvic_apu_glory.rsd
I have brought glory to the name of Nahasapeemapetilon!
w_mvic_apu_like.rsd
That's it Apu, make them like it!
w_newai_apu_come.rsd
Where'd that guy come from?
w_newai_apu_kid.rsd
You have got to be kidding me.
w_newai_apu_ohno.rsd
Oh, no!
w_objectw_apu_hurry.rsd
I've got to hurry up or my arranged bride will chastise me!
w_objectw_apu_papa.rsd
Come to papa, random object!
w_objectw_apu_room.rsd
I hope I have room in my pants for this.
w_objectw_apu_sense.rsd
Who put this here? It makes no sense!
w_passed_apu_cheat.rsd
Oh come on, he cheated!
w_passed_apu_comeon.rsd
Color me outraged!
w_passed_apu_disgrace.rsd
Oh, what a disgrace!
w_pass_apu_chance.rsd
You have no chance!
w_pass_apu_vehicle.rsd
Too slow, opposing vehicle!
w_pass_apu_woohoo.rsd
Woohoo!
w_ridereply_apu_azteca.rsd
I hope you like loud Indian music, because I do! loud Indian music
w_ridereply_apu_childrena.rsd
Eh, why not. Anything to keep me from my family, ha!
w_ridereply_apu_jiffy.rsd
I'll be there in a jiffy, or my name isn't Apu Nahasapeemapetilon.
w_ridereply_apu_karma.rsd
Of course, it will be good for my karma.
w_ridereply_apu_kwik.rsd
Come on in. Sorry, but I'm bleeding from a recent gunshot wound. Oof.
w_ridereply_apu_meat.rsd
I hope you don't mind, my car smells like chutney.
w_ridereply_apu_minor.rsd
Oh sure, with my twenty-two-hour work day, I have lots of time to help out minor acquaintances.
w_ridereply_apu_nudity.rsd
Please don't sit on my Ganesh doll.
w_ridereply_apu_police.rsd
Get in, whitey!
w_springboard_apu_01.rsd
Bouncy bouncy!
w_springboard_apu_acro.rsd
Oh, I am surprisingly acrobatic!
w_springboard_apu_flying.rsd
I'm flying!
w_springboard_apu_whee.rsd
Whee!
w_tail_apu_bargain.rsd
That car belongs in the bargain bin!
w_tail_apu_easier.rsd
Your failure shames you! Yes you!
w_tail_apu_try.rsd
Nice try, foolish driver!
w_time_apu_hurry.rsd
Oh, I must hurry in a forward direction!
w_time_apu_late.rsd
Apu does not like to be late.
w_time_apu_rate.rsd
We are never going to get there at this rate.
w_turbo_apu_01.rsd
My cardio is shot!
w_turbo_apu_02.rsd
Oh, my giant gut is slowing me down.
w_turbo_apu_breath.rsd
Oh, fathering eight children has really hurt my stamina.
w_turbo_apu_minute.rsd
Just give me a minute, to catch my breath.
w_turbo_apu_sleep.rsd
Oh, I should sleep more.
c_borrowing_1_convinit_apu_l5.rsd
Mr. Homer, sir. Do you have an oversized vehicle that I might be borrowing?
c_borrowing_3_convinit_apu_l5.rsd
Fine, whatever.
c_burger_1_convinit_apu_l3m3.rsd
Oh, this is terrible! A very bad man is delivering roadkill to all the Krusty Burgers, which are cheaper than my Kwik-E-Dogs!
c_clown(2)_1_convinit_apu_l5m4.rsd
Hello, famous American clown. I wish to ask a favor.
c_clown(2)_3_convinit_apu_l5m4.rsd
I require information about trucks delivering evil cola. How can I get this classified data?
c_clown_5_convinit_apu_l5m4.rsd
Thank you, horrible man.
c_congrats_2_convinit_apu_l1.rsd
What happened to the ice cream with mini pies your wife bought this morning?
c_cud_2_noboxconv_apu_l3m3.rsd
This is a moment of joy for us both!
c_dmv_2_convinit_apu_l5m5.rsd
Oh, thank you. Thank you, my violent associate!
c_emergency(2)_2_convinit_apu_l5m3.rsd
Oh no, my babies!
c_fail1_2_noboxconv_apu_l5r1.rsd
Oof, I feel a need to wash myself vigorously.
c_fail2_1_noboxconv_apu_l5r3.rsd
So how did I do?
c_fail2_2_noboxconv_apu_l5r1.rsd
OK, now I am scared.
c_hideout_1_noboxconv_apu_l5m6.rsd
What possible service could this be to the community?
c_hovercar_2_convinit_apu_l5.rsd
No, nothing specifically of the hovering kind, no.
c_hovercar_4_convinit_apu_l5.rsd
What are you talking about?
c_hovercar_6_convinit_apu_l5.rsd
OK, what on earth can I do?
c_intro_1_convinit_apu_l5r1.rsd
Hello, little customer. Are you here to help me in some fashion?
c_intro_1_convinit_apu_l5r2.rsd
Hello, little hoodlum. What is causing you to be standing here now?
c_intro_1_convinit_apu_l5r3.rsd
Hey, aren't you the boy who nearly drowned in the nacho cheese?
c_intro_3_convinit_apu_l5r1.rsd
The hair is your protein.
c_italian_1_convinit_apu_l5m2.rsd
Hello, stereotypical Italians. Please to tell me the source of the evil cola.
c_italian_3_convinit_apu_l5m2.rsd
Oh my gosh, your thinly-veiled threat has reminded me of my fatherly duties! I'm supposed to pick up the octuplets at the doctor's!
c_jerkwater_2_noboxconv_apu_l3m3.rsd
Perhaps you should consult Professor Frink at the observatory. He seems to know everything, except why I ever came to this jerkwater burg.
c_mob_1_noboxconv_apu_l5m1.rsd
The Legitimate Businessman's Social Club. Looks like Apu Nahasapeemapetilon is taking on.. the mob!
c_mugging_2_convinit_apu_l5m5.rsd
Oh, what good luck, a criminal!
c_mugging_4_convinit_apu_l5m5.rsd
Surely a violent filthbag such as yourself could find out who is driving the black cola vans.
c_mugging_6_convinit_apu_l5m5.rsd
It is a deal.
c_mugging_8_convinit_apu_l5m5.rsd
Yes yes, whatever.
c_museum_1_convinit_apu_l5m7.rsd
Oh, Mr. Bart! I have discovered that the evil cola is being made in the Springfield Museum!
c_museum_3_convinit_apu_l5m7.rsd
And my car is out of gas!
c_museum_5_convinit_apu_l5m7.rsd
At those prices? No way!
c_profanity_1_convinit_apu_l5m6.rsd
If you do not tell me who owns the cola trucks, then I will be forced to use.. profanity!
c_profanity_3_convinit_apu_l5m6.rsd
The museum! Oh, each level of this adventure is more exciting than the last!
c_redeem_1_convinit_apu_l5m1.rsd
Oh, I have been selling tainted cola. Unless I redeem myself, I will be reincarnated as a sea cucumber, or worse, a land cucumber! I must find the source of this evil beverage, the soda invoice commanded I go here, but I see no cola factory. Ooh, a cola truck! Time for me to do that Hindu that I do.
c_relief_2_convinit_apu_l5b1.rsd
Ugh, do not patronize my faith, OK?
c_scared_2_convinit_apu_l6m1.rsd
I'm sorry sir, but I cannot speak English, I only speak Hindi.
c_scared_4_convinit_apu_l6m1.rsd
Uh, yes I learned these phonetically.
c_scared_6_convinit_apu_l6m1.rsd
Up-down, up-down, go hot dog, butter my undershirt, blah blah blah.
c_seedy_1_convinit_apu_l5m4.rsd
Perhaps I should consult someone with connections to Springfield's seedy underbelly.
c_stinkdog_2_noboxconv_apu_l2m5.rsd
Please stop what you are doing, no one can sell rotten meat in this town but me!
c_success_2_convinit_apu_l5r2.rsd
I am American!
c_success_2_convinit_apu_l5r3.rsd
Oh, thank the gods there is!
c_tainted_2_convinit_apu_l4m7.rsd
Oh, there is little here not tainted in some way. Even the astrology scrolls give poor advice. But, I will get to the bottom of this.
c_tainted_4_convinit_apu_l4m7.rsd
Careful, Mrs. Simpson, this cola makes people do irrational things without guilt. It is as though they have bottled the effects of a raging frat kegger.
c_trust_1_convinit_apu_l5m6.rsd
Sir, this folder is empty! To rob me is one thing, but I never expected you to lie.
c_trust_3_convinit_apu_l5m6.rsd
Oh, I should know better than to trust that demented chuckle, but OK.
c_tushie_1_convinit_apu_l5m3.rsd
Quickly! Cover my incontinent children's tushies!
c_victim_1_noboxconv_apu_l5m5.rsd
Empty! I am the victim of chicanery most vile!
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The Simpsons: Hit & Run |
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Developer: Radical Entertainment This game has unused areas. This game has a bugs page This game has a prerelease article |
To do:
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This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
If The Simpsons and Grand Theft Auto had a love child, the result would most likely be The Simpsons: Hit & Run. Surprisingly, the end result is a pretty solid clone and what many consider to be the best Simpsons game. Not only that, but there's a lot of interesting unused content lurking inside, and we're not kidding when we say a lot.
I wish I had a dog with a saddle.
- 3Unused Areas
- 7E3 Levels and Missions
- 10Version Differences
Sub-Pages
Unused Stage Messages You were meant to race the Curator? |
Unused Script Code Radical commented out quite a lot of stuff here. |
Unused Vehicles The number of vehicles was supposed to be higher. |
Unused Models Look at these 'beautiful' unused models! |
Unused Graphics Graphics found in the game's files that have no purpose or use. |
Unused Voice Clips Answering Machines? Dialogue for destroying a Wasp Camera? |
Unused Sounds and Music There's plenty of tracks 'n sounds that were cut. |
Oddities Many prerelease remnants still exist within the final game. |
Game Demos Perhaps more interesting than the prototype!. |
Unused Levels
Inside the PC version's 'scriptsmissions' directory are two empty folders labeled level08 and level09, suggesting that the game had planned to have a total of nine levels instead of seven, but the eighth and ninth level didn't make the cut for unknown reasons. It might have been a placeholder.
The game makes another reference to the eighth cut level in 'artmissions', where a folder labeled level08 can be found. However, unlike the script folder, there are two files inside this folder, though these only seem to contain vehicle position data for an unfinished mission. It's worth noting, that there's 8 locators for vehicles, though the game can handle only four vehicles per stage. Unlike level08, there is no art folder for level09.
m1.p3d
chkpts.p3d
Unused Areas
Inside Burns' Mansion in Level 1
It is possible to get into the front garden and the interior of Mr. Burns' mansion in Level 1, but it requires skill. First, have the jump code activated and with a car big enough to fit through the secret 'entrance' in the Nuclear Power Plant. When you have got in and made it to the doors, they will be closed. You can still get in by using the jump code to get in through the walls. The mansion has nearly the exact same appearance as it does in Level 4, except the gag from Level 4 is missing. In addition, the furniture is missing.
Once you are in, it is nearly impossible to get out: you have to jump the car high enough to get out of the mansion from the garden. If you attempt to get out of the mansion through the front yard, you will respawn in the Nuclear Power Plant.
Unused Bonus Track
Present in the game's files is an oval-shaped Springfield 500 track that takes place in a stadium. Being in a mostly complete state, it may have been an early concept or just cut because it was probably considered too short. The track itself resembles the racing track from the episode 'Alone Again, Natura-Diddily'. Although there are various ways to access it, the fastest and easiest way is to replace l1i00.p3d in the art folder with b00.p3d.
Drive to the school in Level 1, everything but some parts of the scenery and the bonus track in the distance will be invisible. Now you can drive to the bonus track. It is very easy to crash it this way, but again, this is the easiest way to access the track.
testlevelb02l
An unused monochrome test model for a bonus track map, found in the art folder. It is most likely left in the game as a placeholder for a test map. It does not appear to be based on any of the seven present bonus tracks, as it features several holes, ramps, and bumps that would make it appropriate for an off-road track.
testlevelb02st
A similarly titled test model to testlevelb02l also found in the art folder, albeit with a more flat terrain, and having a stop sign wall texture, presumably a placeholder for actual racing walls. Much like testlevelb02l, it is not based on any present bonus track, and is most likely a placeholder.
Past the Bridge in Level 7
In Level 7, the 939 area of Evergreen Terrace is fenced off from both sides of the map (from the Power Plant, a door barricade is in place, and from the school, the bridge is broken and covered by spotlights and military installation), but with the cheat codes that allow cars to jump by honking the horn and gain invincibility, the player can get past the school bridge barrier and go to the bridge. Any car will work, but the RC Car is recommended, as it is the easiest to fit. The bridge has weird collision - The walls or watchtower are not solid. The area can also be accessed by pressing the vehicle reset key while inside of a vehicle and cornered on the right side of the blockage (looking at it from the Springfield Elementary School playground).
After the player manages to get past the bridge, one can go to the other side, however, the area is incomplete and isn't solid. The houses look a bit different, as they are missing their walls and gates, and there are two floating 'Springfield Gasoline' signs where the gas station is supposed to be. The area code sign is also missing, and the ground below the watchtower has been submerged. However, if you manage to get to the roof of the non-solid house that replaced the ramp going beyond and respawning and going back, the jump camera enables. Interestingly, there are spawn points from the other side of the blockades along with solid ground which can be driven on, making it easier for the player to get to the other side of the bridge. This shows that this area could be accessed legitimately at one point. Close to the location where Burns' manor would be are triggers for audio files called 'piggy_02' and 'ghost_kids_10', the first audio file is a bunch of pigs screaming, which doesn't quite fit the theme of Burns' mansion, the latter one is a 'ghost' Jimbo saying 'You better run!'. Due to a wrong filepath in the level7.spt script, the game fails to load the audio files and crashes (The files are located in a filepath 'sound/soundfx/positional', but the Burns' Mansion trigger reads the path as 'sound/soundfx/collect_soundfx', needless to say, there are no ghost_kids_10 or piggy_02 inside that folder)
In 2017, a former Radical Entertainment designer confirmed on the Donut Team forum that the area was cut to make workload more manageable for artists working on the level.
Inside the Nuclear Plant in Level 7
Just like the bridge, the Nuclear Plant in Level 7 is blocked off, but is possible to get past with the same cheats. This time, any car can work always. However, after that, the area is just nothing. The mini-map continues like it did in Level 1 and 4, but after where the hall is supposed to open up, the mini-map shows the end, but the sound that is heard in the plant in Levels 1 and 4 plays. However, the fun doesn't stop there! If one goes further, the sound that plays in the room where nuclear waste from the pipes and into the nuclear lake plays, and if one goes even further, they will eventually hear the unused Level 7 version of the Stonecutters' Tunnel theme.
Teleport Menu
An unused teleport menu that was probably used to test the game can be accessed in the Windows version by changing byte [[[6C894C]+2c]+CC]+2DC4 to 1 (per level load) and pressing F2 at the Phone Booth menu. It replaces the normally used cheat code 'all vehicles' Phone Booth sub-menu, so access to that is also required. The menu allows one to warp between various level locations that are preset via the level's 'level.mfk' file (scriptsmissionslevel0X). There are some related bugs, however: loop scrolling to the left in the menu doesn't work, the camera can be buggy when teleporting and triggers to change ambient audio, ambient light and pedestrian groups are skipped if this is used.
Unused Gags
In the files, by using text editing programs, the player can find three unused gags all meant for Evergreen Terrace (Levels 1, 4 and 7) and one for the Springfield Squidport (levels 3 and 6). These gags do not have a set place for where they appear, or have been commented out, making them unused. Setting a place for them in the game will allow them to spawn.
- There was originally supposed to be a red and blue merry-go-round that was intended for both the playground near the Springfield Elementary School and in Evergreen Terrace, but the gag was cut for unknown reasons. When the player clicks on the gag, it would spin around. The Gag can be seen in the HUD Icon for the Springfield Elementary School playground.
- In Levels 1 and 4, near the Tomacco field, there was supposed to be a flock of crows that flew away if the player got near them. The animation is glitched and incomplete, with the crows left hovering in the air afterwards, which is possibly why it got cut. A developer comment is present in the code for this Gag, which states that it was commented out due to memory issues.
- In the Android's Dungeon, there was supposed to be a doll that blew up. It would produce an inflating and deflating sound when activated. The model for the Gag, gag_doll.p3d still exists in the game files, but the model itself doesn't appear when the Gag is re-activated, possibly due to a bug. The sounds are still produced.
- There was supposed to be a bat gag for Level 7 which would've functioned like Level 1's crow gag.
- At the Planet Hype, there was supposed to be a gag for Level 3 where Moleman was stuck in his pink car. The gag can be seen on a picture in the scrapbook for Level 3. The model of Moleman for this gag still exists in the final game under the filename 'gag_mole.p3d'. Said model is rather large. Strangely, the string of code that controls what sound the Gag produces must be left commented out in order to get this Gag to re-appear, otherwise it throws an error, which prevents this Gag, along with most of the other Gags in the level, from loading if it is left in.
- Inside of the Kwik-E-Mart Interior in Levels 1, 4, and 7, there is an unused Gag where Nelson punches Milhouse. It is a slightly edited version of a used Gag in the same area, the differences being that in the unused variant, the animation is set to loop and that Milhouse and Nelson stand in different positions.
Misplaced Objects
By using cheats or mods to go out-of-bounds in the level maps, the player can see some unused objects that are either erroneously misplaced or some leftovers that seemed to be from earlier in development.
In Level 1, there are two portraits that appear to be Simpson-styled versions of the painting 'American Gothic'. These were most likely intended for an earlier revision of the Stonecutter's Tunnel.
In Level 1, Level 4, and Level 7, there is a washing machine found. This is most likely a mis-spawn, as the washing machines are actually meant to appear outside Muntz's House. Strangely, there is a cow's head placed next to the washing machine in Level 1.
E3 Levels and Missions
To do: See if it's possible to swap the Level data for the E3 demo with that of the final one and check if the Easycop AI used anywhere else. |
The game has a bunch of unused level scripts that are intended for an E3 demo.
E3 Rewards
Inside the 'missions' folder, there is an E3 version of the rewards.mfk file, named e3rewards.mfk. The rewards.mfk file is what tells the game how the player unlocks certain vehicles/clothes. Replacing it with the final game's file crashes the game, but by simply viewing the file in a text editor we can see quite a number of differences:
- Both the Kremlin and Moe's Sedan are for sale from Gil in Level 1, instead of the Duff Truck and the Surveillance Van
- Every vehicle for sale in Level 1 is priced at 40 coins, Level 2 & 7's are 25 coins and Level 3, 4, 5 & 6's are 10 coins.
- Homer's 'Scuzzy' outfit is for sale in Level 1
- Bart's default car in level 2 is the Lil Bandit
- Mr.Plow is now the reward for beating all of the street races in Level 2, and Homer now sells the Family Sedan
- Otto's School Bus, Malibu Stacy Car, Duff Truck and Book Burning Mobile are all sold by Gil in Level 2
- Bart's 'Bartman' outfit is for sale in Level 2
- In Level 3, the Book Burning Mobile is the Street Race prize, and also sold by Gil
- In Level 4, The Police Car is for sale instead of the Clown Car. Interestingly, the Police Car is actually still in the final rewards.mfk file, just commented out using '//'
- The Donut Truck and Book Burning Mobile are both for sale in Levels 4, 5 & 6.
- Bart's 'Bartman' outfit is still for sale in Level 6, despite being in Level 2 as well.
- The Hovercar is the default car for Level 7, while the 70's Sports Car is the Street Race reward.
- Homer's 'Muumuu' outfit replaces the 'Scuzzy' outfit and the 'Chosen One' outfit replaces the 'Evil' outfit.
- The Clown Car is being sold by one of the Zombies, and the Kremlin and Canyonero are being sold by Gil
E3 Level.mfk
Within the Level 2 folder there is an E3 variation of the level.mfk file. It is almost identical to the final game, with a few minor changes:
- It only loads two missions, the E3 version of Better than Beef, and Detention Deficit Disorder.
- Homer's electrocuted model is loaded, presumably by mistake.
- The Lil Bandit is loaded as the default vehicle, however both the Red Ferrini and Honor Roller have scripts to be loaded instead, both being commented out using '//'
E3 Leveli.mfk
Also within the Level 2 folder, there is an E3 variation of the leveli.mfk file. Again, there isn't much different from the final game:
- The Lil Bandit is loaded as the default vehicle
- Bonus Mission and Street Race Npcs have no dialog
- Various pedestrians in certain areas were changed
E3 Better Than Beef
Within the Level 2 folder, not only is there an E3 version of Level 2, but there's also an unused version of the mission Better Than Beef that was meant for E3. The mission itself is close to that of the final, and can be played by replacing m5i.mfk with the e3m1i.mfk file inside the Level 2 folder, and then editing the first line with a text editing program to prevent the game from crashing during loading from:
to
The level itself has several differences. First, you're given more time in this version, Apu uses a different AI (Easycop.con in the scriptscarspursuit folder), and 'Curious Curator' doesn't play when Apu appears. You also have to talk to Cletus after arriving at the Krusty Burger. In the final, the conversation happens automatically.
E3 Rigor Motors
Like Level 2, Level 7 also has a file that appears to be an E3 Rigor Motors (judging by the positions mentioned in the file) that was used for a similar or the same demo. However, unlike the early Better Than Beef, the mission script is incomplete, and all that remains is a 'dummy' objective that's obviously meant for testing, so there isn't anything left.
Collision Debug
By using a cheat code in the in-game options menu, one can toggle a debugging tool for collision. The area where the player's character or car is marked red, while the areas that aren't are white. It continuously changes as you drive along, the areas shown being the closest to you.
To access this in the GameCube and Xbox versions, head to the Options menu, hold L + R, and press B, A, B, Y. To access this in the PlayStation 2 version, head to the Options menu, hold L1 + R1, and press ○, ✕, ○, △.
Fair warning: on original hardware, this function is known to cause slowdowns.
Version | Action Replay Code |
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US (Gamecube) | 040F2AA8 38600001 0411D4DC 38600001 |
Unused Cheat Code Entries
To do:
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The game's cheat code index contains entries for several effects with no assigned button code, hence they go unused. Most are currently unknown.
- 0: Effect unknown.
- 2: Makes all costumes free to purchase.
- 3: Unlocks all levels and missions.
- 4: Effect unknown.
- 10: Effect unknown.
- 12: Effect unknown.
- 13: Effect unknown.
- 15: Effect unknown.
- 17: Effect unknown.
Simpsons Hit And Run Ps2 Iso
Version Differences
To do: Based on some sources, and general curiosity, there is a strong possibility that certain reprints for each version of the game (Player's Choice (GC), Platinum Hits (Xbox), Greatest Hits (PS2), etc.) changed some things. This needs to be investigated and documented. It is also possible that versions released in different areas may have regional differences, so that's worth checking as well. |
Hit & Run was released on all major platforms at the time, and a couple of minor changes were made to each release.
GameCube port
The GameCube port seems to be based on an earlier build of the game, as it has some oddities within it:
- Flaming Tires (Level 7's Bonus Mission) is replayable due to what appears to be an oversight. While the red exclamation mark will not appear over Smithers' head, the blue glow underneath his feet will. This oversight is shared in some early copies of the PlayStation 2 version.
- The Hovercar's transparency effect doesn't appear to work properly, causing the windows on the car to not be transparent. This may be a result of a technical limitation with the refraction effect, as the windows actually do use a shader that supports transparency.
GameCube | PlayStation 2, Xbox and Windows |
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- Evergreen Terror's theme has a hard-to-hear guitar midway that was amplified in other releases:
GameCube | PlayStation 2, Xbox and Windows |
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- Various textures had to be scaled down in order to accommodate for the smaller disc space.
GameCube | PlayStation 2, Xbox and Windows |
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PlayStation 2 port
The PlayStation 2 and Xbox ports seem to be a bit more complete in comparison to the GameCube one: the Hovercar window issue was fixed, Evergreen Terror now has proper instrumentation, and the Flaming Tires Mission glitch was fixed.
- The PlayStation 2 port runs at a lower framerate due to weaker hardware (almost less than 30) and this does screw up the physics slightly.
- Despite this, however, the PS2 version does not use the entirety of the PS2's processing power, which suggests that the developers may just have not been experienced enough developing for the system.
- While the cheat code to blur the view while driving can be entered and is considered valid across all versions, it only actually functions on the PlayStation 2 release.
Xbox port
The Xbox port has a built-in 'widescreen' option that every other version lacked.
PC port
- The PC port adds a 'Lemonade Stand' prop in Level 1, re-did the entire HUD and some textures to support higher resolutions, and has the bugfixes that the PlayStation 2 and Xbox ports had.
PlayStation 2, Xbox and GameCube | Windows |
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- The PC port removes a Buzz Cola Vending Machine that was present in the console releases beside a shack at the tyre fire.
PlayStation 2, Xbox and GameCube | Windows |
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- The PlayStation 2, GameCube, and Xbox versions contain a spawn point beyond Level 7's blocked off bridge which is not present in the PC version.
- The PC port has an exclusive bug where entering cheat codes in the Options Menu accessible through the Main Menu crashes the game.
- However, the PC release is missing several visual enhancements, such as the 'lens flare' effect from the sun seen in Level 1.
PlayStation 2, Xbox and GameCube | Windows |
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- The 'steering' animations for the player go unused due to what appears to be a technical oversight.
- Due to a programming oversight, the Signs outside the School and the Community Center are not random, like in the console version.
PlayStation 2, Xbox and GameCube | Windows |
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PlayStation 2, Xbox and GameCube | Windows |
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- The icon for Snake behind bars from the mission 'Slithery Sleuthing' was changed for the PC release.
Console | Windows |
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- The console versions of the game have additional colours for the traffic cars compared to the PC version.
Hover Car
The refraction effect used by the Hover Car is different across all versions.
- In the GameCube version, the effect seems to take the currently rendered frame and offset it, then render the offset version through the vehicle.
- The PS2/Xbox version is more complex and distorts the image in relation to each face of the model.
- The PC version does not feature the refraction effect at all, and instead just makes the Hover Car slightly translucent. It is unknown why this change was made, as the original effect can still be restored by modding. It is possible the developers just didn't have enough time/knowledge of the system to port the effect across.
GameCube | Playstation 2 and Xbox | Windows |
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PAL version
The PAL version of the game features numerous changes to allow for different languages to be supported.
- The mission title on the mission briefing screen is in sentence case, instead of entirely capitalised.
NTSC | PAL |
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- The mission objective text box is stretched vertically slightly to account for different languages taking up more space in the text box.
NTSC | PAL |
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'Best Sellers' revision
To do:
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The 'Best Sellers' re-release of the PC version features some very minor differences to the regular PC version.
- The executable file was edited in some way.
- It's possible that it was just recompiled, as opposed to any of the code being edited.
- A typo was fixed in the French version of Level 2's newspaper where an Á was used instead of an À.
- Similarly to the international version of the game, the mission objective text box is stretched slightly.
- The file srr2.p3d was edited in some way. This is the file that contains all of the game's text.
Australian Release
The Australian removed the line 'Don't come in here, we're making.. sausages' due to censorship reasons.
The Simpsons series | |
---|---|
Arcade | The Simpsons • The Simpsons Bowling |
DOS | The Simpsons • Bart's House of Weirdness |
NES | Bart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype) |
Sega Master System | Krusty's Fun House |
Game Boy (Color) | Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror |
Genesis | Bart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game |
SNES | Krusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game |
Game Gear | Bartman Meets Radioactive Man |
PlayStation | Wrestling |
Windows | Cartoon Studio • Hit & Run |
Game Boy Advance | Road Rage |
GameCube | Road Rage (Prototypes) • Hit & Run |
PlayStation 2 | Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype) |
Xbox | Road Rage (Prototypes) • Hit & Run |
PlayStation Portable | The Simpsons Game |
Nintendo DS | The Simpsons Game |
Android | Tapped Out |
iOS | Tapped Out |