Simpsons Hit And Run Not Loading
Posted : admin On 29.03.2020So Zoton and I have been working on a script for Livesplit, which pauses the timer when the game is loading. We think it's pretty much ready for release, but it seems a good idea to make a thread and take suggestions before we do.
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Spoilers: anything I say in this post could be wrong and Zoton might jump in and correct me.
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- Active 1 year, 3 months ago. Viewed 3k times. The simpsons hit and run for pc takes too long to load on my PC, the loading screen takes too long - even if I can bear the loading screen, the slow loading sometimes makes the game unplayable, you can see that the game fails to load.
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- The Simpsons Hit and Run doesn't start on Windows 7. And I really really REALLY want to play this game. I've tried everything available on the first results of Google to no avail. The best advice is to tweak the compatibility settings to Windows XP or 98 and start with administrator privileges.
How it works:
The script looks at memory addresses that the game uses, and uses them to detect if it's loading (and what kind of load it is). Livesplit then pauses its 'Game Time', which runs alongside real time. Presumably this will only work on the one .exe we've used (which is the one we both got online to avoid playing from disc), but in theory it shouldn't be a problem for someone to swap to this if need be.
Simpsons Hit And Run Map Not Loading
The loads it detects are:
1) Loading into a new level
2) Loading to a mission (after using Mission Select)
3) Loading a mission (briefly, before the mission description appears)
4) Loading the main menu
Simpsons Hit And Run Online
Simpsons hit and run ps2 unlock all levels list. As it stands, we can't detect the loads when entering/exiting a building, nor loading into a cutscene (if this IS a load), so the timer continues through these regardless.
The timer DOES carry on when in the bonus game (lol), or when the game is closed.
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We'll make the load remover separate from the autosplitter (I think), which splits when loading from one level to the next (but is easy to change to split between any given pair of levels - see my 100% stuff)
Any questions/suggestions/objections/memes/corrections? Once we get a vague consensus, Zoton can make it available through Livesplit.
So Zoton and I have been working on a script for Livesplit, which pauses the timer when the game is loading. We think it's pretty much ready for release, but it seems a good idea to make a thread and take suggestions before we do.
Spoilers: anything I say in this post could be wrong and Zoton might jump in and correct me.
How it works:
The script looks at memory addresses that the game uses, and uses them to detect if it's loading (and what kind of load it is). Livesplit then pauses its 'Game Time', which runs alongside real time. Presumably this will only work on the one .exe we've used (which is the one we both got online to avoid playing from disc), but in theory it shouldn't be a problem for someone to swap to this if need be.
Simpsons Hit And Run Ps2 Iso
The loads it detects are:
1) Loading into a new level
2) Loading to a mission (after using Mission Select)
3) Loading a mission (briefly, before the mission description appears)
4) Loading the main menu
Simpsons Hit And Run Download
As it stands, we can't detect the loads when entering/exiting a building, nor loading into a cutscene (if this IS a load), so the timer continues through these regardless.
Simpsons Hit And Run Loading Slow
The timer DOES carry on when in the bonus game (lol), or when the game is closed.
We'll make the load remover separate from the autosplitter (I think), which splits when loading from one level to the next (but is easy to change to split between any given pair of levels - see my 100% stuff)
Any questions/suggestions/objections/memes/corrections? Once we get a vague consensus, Zoton can make it available through Livesplit.